Node servers
To generate a standalone Node server, use adapter-node.
Usage
Install with npm i -D @sveltejs/adapter-node, then add the adapter to your svelte.config.js:
import import adapteradapter from '@sveltejs/adapter-node';
/** @type {import('@sveltejs/kit').Config} */
const const config: {
kit: {
adapter: any;
};
}
config = {
kit: {
adapter: any;
}
kit: {
adapter: anyadapter: import adapteradapter()
}
};
export default const config: {
kit: {
adapter: any;
};
}
config;Deploying
First, build your app with npm run build. This will create the production server in the output directory specified in the adapter options, defaulting to build.
You will need the output directory, the project’s package.json, and the production dependencies in node_modules to run the application. Production dependencies can be generated by copying the package.json and package-lock.json and then running npm ci --omit dev (you can skip this step if your app doesn’t have any dependencies). You can then start your app with this command:
node buildDevelopment dependencies will be bundled into your app using Rollup. To control whether a given package is bundled or externalised, place it in devDependencies or dependencies respectively in your package.json.
Compressing responses
You will typically want to compress responses coming from the server. If you’re already deploying your server behind a reverse proxy for SSL or load balancing, it typically results in better performance to also handle compression at that layer since Node.js is single-threaded.
However, if you’re building a custom server and do want to add a compression middleware there, note that we would recommend using @polka/compression since SvelteKit streams responses and the more popular compression package does not support streaming and may cause errors when used.
Environment variables
In dev and preview, SvelteKit will read environment variables from your .env file (or .env.local, or .env.[mode], as determined by Vite.)
In production, .env files are not automatically loaded. To do so, install dotenv in your project...
npm install dotenv...and invoke it before running the built app:
node -r dotenv/config buildIf you use Node.js v20.6+, you can use the --env-file flag instead:
node --env-file=.env buildPORT, HOST and SOCKET_PATH
By default, the server will accept connections on 0.0.0.0 using port 3000. These can be customised with the PORT and HOST environment variables:
HOST=127.0.0.1 PORT=4000 node buildAlternatively, the server can be configured to accept connections on a specified socket path. When this is done using the SOCKET_PATH environment variable, the HOST and PORT environment variables will be disregarded.
SOCKET_PATH=/tmp/socket node buildORIGIN, PROTOCOL_HEADER, HOST_HEADER, and PORT_HEADER
HTTP doesn’t give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN environment variable:
ORIGIN=https://my.site node build
# or e.g. for local previewing and testing
ORIGIN=http://localhost:3000 node buildWith this, a request for the /stuff pathname will correctly resolve to https://my.site/stuff. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:
PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host node build
x-forwarded-protoandx-forwarded-hostare de facto standard headers that forward the original protocol and host if you’re using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it’d be possible for clients to spoof these headers.If you’re hosting your proxy on a non-standard port and your reverse proxy supports
x-forwarded-port, you can also setPORT_HEADER=x-forwarded-port.
If adapter-node can’t correctly determine the URL of your deployment, you may experience this error when using form actions:
Cross-site POST form submissions are forbidden
ADDRESS_HEADER and XFF_DEPTH
The RequestEvent object passed to hooks and endpoints includes an event.getClientAddress() function that returns the client’s IP address. By default this is the connecting remoteAddress. If your server is behind one or more proxies (such as a load balancer), this value will contain the innermost proxy’s IP address rather than the client’s, so we need to specify an ADDRESS_HEADER to read the address from:
ADDRESS_HEADER=True-Client-IP node buildHeaders can easily be spoofed. As with
PROTOCOL_HEADERandHOST_HEADER, you should know what you’re doing before setting these.
If the ADDRESS_HEADER is X-Forwarded-For, the header value will contain a comma-separated list of IP addresses. The XFF_DEPTH environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:
<client address>, <proxy 1 address>, <proxy 2 address>Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:
<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>We instead read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3.
If you need to read the left-most address instead (and don’t care about spoofing) — for example, to offer a geolocation service, where it’s more important for the IP address to be real than trusted, you can do so by inspecting the
x-forwarded-forheader within your app.
BODY_SIZE_LIMIT
The maximum request body size to accept in bytes including while streaming. The body size can also be specified with a unit suffix for kilobytes (K), megabytes (M), or gigabytes (G). For example, 512K or 1M. Defaults to 512kb. You can disable this option with a value of Infinity (0 in older versions of the adapter) and implement a custom check in handle if you need something more advanced.
SHUTDOWN_TIMEOUT
The number of seconds to wait before forcefully closing any remaining connections after receiving a SIGTERM or SIGINT signal. Defaults to 30. Internally the adapter calls closeAllConnections. See Graceful shutdown for more details.
IDLE_TIMEOUT
When using systemd socket activation, IDLE_TIMEOUT specifies the number of seconds after which the app is automatically put to sleep when receiving no requests. If not set, the app runs continuously. See Socket activation for more details.
Options
The adapter can be configured with various options:
import import adapteradapter from '@sveltejs/adapter-node';
/** @type {import('@sveltejs/kit').Config} */
const const config: {
kit: {
adapter: any;
};
}
config = {
kit: {
adapter: any;
}
kit: {
adapter: anyadapter: import adapteradapter({
// default options are shown
out: stringout: 'build',
precompress: booleanprecompress: true,
envPrefix: stringenvPrefix: ''
})
}
};
export default const config: {
kit: {
adapter: any;
};
}
config;out
The directory to build the server to. It defaults to build — i.e. node build would start the server locally after it has been created.
precompress
Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to true.
envPrefix
If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don’t control), you can specify a prefix:
envPrefix: 'MY_CUSTOM_';MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
node buildGraceful shutdown
By default adapter-node gracefully shuts down the HTTP server when a SIGTERM or SIGINT signal is received. It will:
- reject new requests (
server.close) - wait for requests that have already been made but not received a response yet to finish and close connections once they become idle (
server.closeIdleConnections) - and finally, close any remaining connections that are still active after
SHUTDOWN_TIMEOUTseconds. (server.closeAllConnections)
If you want to customize this behaviour you can use a custom server.
You can listen to the sveltekit:shutdown event which is emitted after the HTTP server has closed all connections. Unlike Node’s exit event, the sveltekit:shutdown event supports asynchronous operations and is always emitted when all connections are closed even if the server has dangling work such as open database connections.
var process: NodeJS.Processprocess.NodeJS.Process.on(event: string | symbol, listener: (...args: any[]) => void): NodeJS.Process (+12 overloads)Adds the listener function to the end of the listeners array for the event
named eventName. No checks are made to see if the listener has already
been added. Multiple calls passing the same combination of eventName and
listener will result in the listener being added, and called, multiple times.
server.on('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the
event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
on('sveltekit:shutdown', async (reason: anyreason) => {
await jobs.stop();
await db.close();
});The parameter reason has one of the following values:
SIGINT- shutdown was triggered by aSIGINTsignalSIGTERM- shutdown was triggered by aSIGTERMsignalIDLE- shutdown was triggered byIDLE_TIMEOUT
Socket activation
Most Linux operating systems today use a modern process manager called systemd to start the server and run and manage services. You can configure your server to allocate a socket and start and scale your app on demand. This is called socket activation. In this case, the OS will pass two environment variables to your app — LISTEN_PID and LISTEN_FDS. The adapter will then listen on file descriptor 3 which refers to a systemd socket unit that you will have to create.
You can still use
envPrefixwith systemd socket activation.LISTEN_PIDandLISTEN_FDSare always read without a prefix.
To take advantage of socket activation follow these steps.
- Run your app as a systemd service. It can either run directly on the host system or inside a container (using Docker or a systemd portable service for example). If you additionally pass an
IDLE_TIMEOUTenvironment variable to your app it will gracefully shutdown if there are no requests forIDLE_TIMEOUTseconds. systemd will automatically start your app again when new requests are coming in.
[Service]
Environment=NODE_ENV=production IDLE_TIMEOUT=60
ExecStart=/usr/bin/node /usr/bin/myapp/build- Create an accompanying socket unit. The adapter only accepts a single socket.
[Socket]
ListenStream=3000
[Install]
WantedBy=sockets.target- Make sure systemd has recognised both units by running
sudo systemctl daemon-reload. Then enable the socket on boot and start it immediately usingsudo systemctl enable --now myapp.socket. The app will then automatically start once the first request is made tolocalhost:3000.
Custom server
The adapter creates two files in your build directory — index.js and handler.js. Running index.js — e.g. node build, if you use the default build directory — will start a server on the configured port.
Alternatively, you can import the handler.js file, which exports a handler suitable for use with Express, Connect or Polka (or even just the built-in http.createServer) and set up your own server:
import { import handlerhandler } from './build/handler.js';
import import expressexpress from 'express';
const const app: anyapp = import expressexpress();
// add a route that lives separately from the SvelteKit app
const app: anyapp.get('/healthcheck', (req, res) => {
res: anyres.end('ok');
});
// let SvelteKit handle everything else, including serving prerendered pages and static assets
const app: anyapp.use(import handlerhandler);
const app: anyapp.listen(3000, () => {
var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
log('listening on port 3000');
});Edit this page on GitHub llms.txt